I’m trying out the Pix4d, as I want to create a 3D mesh with textures to use in a VR model. I used a sample project, and exported it as obj to 3DS max. When i open it it in 3DS max it is the edges get rounded and details get blurred. What can I do to get a high quality 3D Mesh in 3DS max?
The map resolution in your 3DS Max display is affected by your viewport display texture resolution setting (which is limited by your graphics card memory). You may need to reload the map (by editing the material) or the scene to see it update in the viewport.
I’m not sure why your mesh looks worse… It could be that Pix4D and Max are smoothing the model differently. Try applying a smoothing modifier and play with the smoothing options to make thing look less lumpy.
Is there any import settings I can change to get the mesh looking better? I don’t want to add a smoothing modifier as it would ruin the geometry of the buildings.
I didn’t do anything with the houses or the cars, as they look like they were melted when using this modifier, instead I just cut them out from the mesh as an own object using detach under polygon.
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