We just recently finished processing several flights and output a few very nice, crisp 3d models. We want to import the models into 3DSmax for clean-up, with the eventual goal of adding them into a VR environment built in Unreal Engine.
However we are running into a major problem: When we bring the models (.fbx/.obj) into 3dsmax the quality is atrocious. It goes from being photorealistic to looking like it was made by a gradeschooler using playdough.
Does anyone else have any experience bringing pix4d output models into 3dsmax? And even into Unreal? Any insight on your workflow would be appreciated.