Smoothing Triangle Mesh For use in rendering software

Hi

I could think about a few things that could help: 

A possible workflow to detect issues in the model would be to: 

  • Create a low resolution model (fast processing)
  • Identify parts of the model with issues
  • Use the Clipping Box to edit those areas in the point cloud
  • Regenerate the model with better resolution
  • Check for issues
  • Smooth remaining parts with surfaces

Would such a workflow work for you? Someone else has experience with such projects?