Can there be a way to limit or turn off the point redraw when orbiting in a 3D view. I have a fairly high spec computer 13900k + RTX4090 but when I rotate a 3D view it losses a lot of the points until it redraws. I understand this is useful to improve smoothness etc, but can this be a user performance setting. Maybe having a point limit or distance limit? I get the same behavior in Pix4DSurvey.
Hi @danec
Thanks for the feedback! We plan to work on a smoother rendering without the need to redraw points on the fly, e.g. with a GPU cache. If at that point it’s still not good enough we can consider an additional setting. It’s hard to say when exactly it will be delivered, but we’re aware of the issue and plan to improve the situation.