After processing out a small scene that had over 900 cameras, the 3D mesh seems like it’s losing it’s texture quality, especially in the trees. The dense cloud seems fine, but as soon as I view the textured 3d model without the dense cloud it all turns brown and overly-bulbous. Is there a way to not have the “feathering” in the texture so that it doesn’t bleed into the resulting mesh? I’d prefer to have more holes in my model than to have a poorly textured model that’s bulbous. Thanks!
Above: Dense cloud with correct pixel coloring in trees.
Above: Dense cloud and mesh.
Above: Mesh only, trees appearing brown.
Above: Texture example with “feathering” around edges of the pieces. No green existed in any of the four texture tiles that were generated.
***Here were my settings:
Initial Processing Details
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System Information
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Hardware CPU: Intel(R) Xeon(R) CPU E5-1650 0 @ 3.20GHz
RAM: 64GB
GPU: NVIDIA Quadro P2000 (Driver: 22.21.13.8476)
Operating System Windows 10 Pro, 64-bit
Coordinate Systems
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Image Coordinate System WGS84 (egm96)
Ground Control Point (GCP) Coordinate System NAD_1983_StatePlane_Idaho_West_FIPS_1103_Feet (egm96)
Output Coordinate System NAD_1983_StatePlane_Idaho_West_FIPS_1103_Feet (egm96)
Processing Options
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Detected Template No Template Available
Keypoints Image Scale Full, Image Scale: 1
Advanced: Matching Image Pairs Aerial Grid or Corridor
Advanced: Matching Strategy Use Geometrically Verified Matching: no
Advanced: Keypoint Extraction Targeted Number of Keypoints: Automatic
Advanced: Calibration Calibration Method: Standard
Internal Parameters Optimization: All
External Parameters Optimization: All
Rematch: Auto, no
Point Cloud Densification details
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Processing Options
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Image Scale multiscale, 1/2 (Half image size, Default)
Point Density Optimal
Minimum Number of Matches 3
3D Textured Mesh Generation yes
3D Textured Mesh Settings: Resolution: High Resolution
Color Balancing: yes
LOD Generated: no
Advanced: 3D Textured Mesh Settings Sample Density Divider: 1
Advanced: Image Groups group1
Advanced: Use Processing Area no
Advanced: Use Annotations yes
Time for Point Cloud Densification 11h:52m:55s
Time for Point Cloud Classification NA
Time for 3D Textured Mesh Generation 02h:38m:30s
Results
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Number of Processed Clusters 2
Number of Generated Tiles 3
Number of 3D Densified Points 60292489
Average Density (per ft3) 76.33
DSM, Orthomosaic and Index Details
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Processing Options
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DSM and Orthomosaic Resolution 1 x GSD (1.12 [cm/pixel])
DSM Filters Noise Filtering: yes
Surface Smoothing: yes, Type: Medium
Orthomosaic Generated: yes
Merge Tiles: yes
GeoTIFF Without Transparency: no
Google Maps Tiles and KML: no
Raster DTM Generated: yes
Merge Tiles: yes
DTM Resolution 5 x GSD (1.12 [cm/pixel])
Time for DSM Generation 00s
Time for Orthomosaic Generation 01h:38m:06s
Time for DTM Generation 00s
Time for Contour Lines Generation 00s
Time for Reflectance Map Generation 00s
Time for Index Map Generation 00s
***Steps 2 and 3 were done on my home desktop with a core i7-7700K @ 4.20 GHz, 32GB DDR4 ram, Nvidia GTX 1070, Windows 10 pro 64-bit, and a 512GB SSD.