I would really like the option that he talks about in this video, an option to export multiple meshes with high resolution as possible.
The ideal setting would be that you first chose what resolution you want on the texture, then the program automatically calculates and divide the project into the number of 3d meshes you need to have to utilize the average GSD from the pictures, so you get meshes with the best optimal resolution as possible.
I create a lot of visualization that use FBX models with 32*32K resolution and I want as high texture as possible. My current workflow is to make one project, then divide the pointcloud into multiple groups, save each group as an own project, then disable all the other point in each group, and create multiple meshes that way. It takes a lot of space, and its time consuming, and also I won’t utilize the GSD as I don’t know how small I need to make each FBX.
Here is the video, recorded in 2015