Hi. Which settings to adjust when my texture map comes out rounded and not capturing sharp edges
Hi allan. If you are talking about the 3d mesh, I also always have artifacts that look like bubble near roof edges or even worst are the trees. The only way that I found to reduce this effect is to add manaul tiepoint and to remove manually some point in the raycloud near the edges that are creating noise. But the results are still not perfect. I dont know if there is a better way. I hope pix4d will improve the 3d mesh!