As a learning exercise, I re-processed one of my projects and selected all the high resolution and density options.
The triangle mesh model came out upside down!!
Note the x/y/x vector in the photos below.
Any idea what might have caused this?
I had a look at your images and the difference I notice is between the orientation axes.
For example if you have a look at the bottom left corner of your images you can easily check the difference. Did you add an orientation constraints?
Thank you Nikoleta - for taking a look at my problem.
No - I didn’t add any orientation constraints - I’m not familiar with that option or how to do it.
When Step-2 completes, the 3D Mesh is completely upside down - I have to rotate it just to see the “upper” surface. Otherwise, it’s just a blob - as any mesh appears from the bottom. It never lets me rotate it completely so the mesh appears right side up.
Note on the mesh example I included, the Z axis is pointing down toward the top surface of the model - which means its pointing towards the ground.
Thank you for helping me sort this out - it seems quite a strange problem!
Hello @joe.stroup, Can you click on the below icon and then try to orient to see if that solves your issue?
If that doesn’t solve your issue, try creating a new project and process it again to see if that solves your issue.
Hello Kapil -
I’m sorry for my delay in responding - I’ve been away a short while.
I clicked on the airplane icon as you requested. The result was that the mesh is still upside down - but the view is looking down on the level mesh - just from the bottom because the mesh is upside down.
I appreciate your efforts to help me. May I try something else?
Thank you - Joe Stroup
Hello @joe.stroup, I would suggest you to redo a project from the scratch and see if that helps. If that doesn’t work, you can use the orientation constraints to orient your project. For more information visit,