I am trying to use the LoD mesh for input to a VR games engine (Unity)
I can generate the mesh in osgb, and I can then convert these files to obj and associated mtl files. I can see that there is data there and it loads into a mesh viewer as a set of triangle meshes. I can also see the hierarchy of detail, so I can rearrange the outputs ready for Unity.
My issue is that there are no textures associated with any of the submeshes. Usually the files will refer to the file ‘project_name.jpg’ where this is the texture file generated at Step 2.
Here, the reference for usemtl is ‘material_x’ where x is a number unique to each LoD submesh…so I can never ‘see’ the submesh as a textured entity.
Am I doing something wrong?..I know this works in Photoscan under the ‘tiled model’ option…
If you can, please respond to firstname.lastname@example.org