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Coordinate Correct OBJ files

Currently .OBJ files are handled under some arbitrary coorindate system and then an external shift is applied to bring it back into the job coorindate system. Why is this? Coordinate correct OBJ files should be a standard feature and would simplify working with obj files not generated via pix. Can this be updated as it is incredibly frustrating to manually shift my coorindate correct obj file to match pix’s arbitrarily rotated coordinate system

Hi Jeremy,

Thanks for the feedback. We are aware of the importance of this functionality and we are constantly working to improve the processing and analysis of 3D models.