Hi all lewis here
I work for a vfx company and we a testing the software befor we buy very impressed so far.
I have two questions before we do.
1- we are exporting all the 3d assets to autodesk Maya is there a way to orientate/set up pix4d mapper 3d scenes to match Maya 3d coordinate system before/after we have processed the scans. Currently when exporting the point clouds/ 3d textured geo/obj.fbx we have to rotate it manually in Maya and move the floor up to the ground plan.
2- is there a way of exporting all the cameras used to solve the point cloud/rays in there correct orientations to auto desk Maya also.
we would use these cameras as witness camera to manually solve other camera shot on set and for projections ect…