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3D Mesh as Terrain

Hi

I need a workflow to create a accurate terrain model.

I know of the possibility to create a DTM in Pix4D, but this process “destroys” the nice and accurate 3D mesh that Pix4D produces.

I would like to have a 3D mesh with no “overhangs” (one elevation per coordinate).

Any suggestions?

Could this be a feature in Pix4D in the next future?

Thanks

Rainer

 

Hi Rainer,

The current workflow for 3D Textured Mesh generation of the Terrain is the following:

1.Edit the Point CLoud into Pix4Ddesktop  “Deleting” the overhangs:

How to edit the Point Cloud in the rayCloud

  1. Save the project

  2. Generate the 3D Textured Mesh:

How to generate the 3D Textured Mesh

The Deleted points will not be taken into account for the generation of the 3D Textured Mesh.

Best regards,

Christina

 

Christina’s recommendations is what I currently use for some projects, but I would love to use a mesh generated off of the DTM as well, even without a texture file.