I need a workflow to create a accurate terrain model.
I know of the possibility to create a DTM in Pix4D, but this process “destroys” the nice and accurate 3D mesh that Pix4D produces.
I would like to have a 3D mesh with no “overhangs” (one elevation per coordinate).
Could this be a feature in Pix4D in the next future?
The current workflow for 3D Textured Mesh generation of the Terrain is the following:
1.Edit the Point CLoud into Pix4Ddesktop “Deleting” the overhangs:
How to edit the Point Cloud in the rayCloud
Save the project
Generate the 3D Textured Mesh:
How to generate the 3D Textured Mesh
The Deleted points will not be taken into account for the generation of the 3D Textured Mesh.
Christina’s recommendations is what I currently use for some projects, but I would love to use a mesh generated off of the DTM as well, even without a texture file.