Importing in 3dsmax for use in Unreal Engine VR

Can you share the processing options you have used for the 3D Textured Mesh? Maybe 3DS Max does not handle high resolution settings and tries to downsample the mesh. 

I found this similar post about this issue, but there is no solution so far. Hope that someone more experienced with 3DS max can help out here. 

EDIT: Maybe try changing the illumination of your model in 3DS Max as described here: How to import Pix4D outputs to Autodesk