# Importing in 3dsmax for use in Unreal Engine VR

**URL:** <https://community.pix4d.com/t/importing-in-3dsmax-for-use-in-unreal-engine-vr/4275>\
**Category:** PIX4Dmapper Questions/Troubleshooting\
**Created:** [November 30, 2017, 10:19am UTC](https://community.pix4d.com/t/importing-in-3dsmax-for-use-in-unreal-engine-vr/4275 "2017-11-30T10:19:22Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Pierangelo\_Rothenbuhler](https://sea2.discourse-cdn.com/pix4d/user_avatar/community.pix4d.com/pierangelo_rothenbuhler/32/2439_2.png) [@Pierangelo\_Rothenbuhler](https://community.pix4d.com/u/Pierangelo_Rothenbuhler)\
**Post date:** [December 7, 2017, 3:14pm UTC](https://community.pix4d.com/t/importing-in-3dsmax-for-use-in-unreal-engine-vr/4275/3 "2017-12-07T15:14:51Z")

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Can you share the processing options you have used for the 3D Textured Mesh? Maybe 3DS Max does not handle high resolution settings and tries to downsample the mesh.&nbsp;

I found [this similar post](https://community.pix4d.com/t/4661)&nbsp;about this issue, but there is no solution so far. Hope that someone more experienced with 3DS max can help out here.&nbsp;

EDIT: Maybe try changing the illumination of your model in 3DS Max as described here: [How to import Pix4D outputs to Autodesk](https://support.pix4d.com/hc/en-us/articles/115000531186)

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